iSpring
SCORM and LMS
Instructional Objective: Learners identify the relationship between a Sharable Content Object and a Learning Management System
Software: iSpring, PowerPoint
This SCORM-compliant reusable learning object features high contrast for readability and the use of proximity to balance white space, chunk information, and grouping of like items. The one-question quiz is designed to allow multiple attempts and provides feedback for each possible attempt.
Adobe Captivate
This course is one learning module in a larger course. Because the content of the larger course could change based on current research, modules were designed to stand alone, as SCORM-compliant reusable learning objects.
Authoring Software: Adobe Captivate
Development Time: 2 weeks
Course Highlights:
1. Story-based activity with specific, customized feedback
2. Advanced actions with variables to hide navigation until all the activities are complete
3. Embedded narration
4. Designed with universal learning principles and accessibility compliance
Usability Test for E-Learning Course
I created this usability test after the first iteration of the course, Structured Literacy: Who Benefits, focusing on user interactions, content length, feedback, and visual design. This usability test form was completed by a colleague who does not have a background in literacy instruction.
Overall, the feedback was positive with minor interaction revisions which were corrected before publishing the current version of the course. Among the positive feedback was that the sequence of the course allowed the user to better understand the main content.

Genial.ly
This course is one learning module in a larger course. Because the content of the larger course could change based on current research, modules were designed to stand alone, as SCORM-compliant reusable learning objects.
Authoring Software: Genial.ly
Development Time: 12 hours (end to end)
Course Highlights:
1. Timed interactions, hotspots
2. Drag and drop learning check with immediate feedback
3. Usability tested with revisions made to modify for on the go learning
4. Designed with universal learning principles and accessibility compliance
Articulate Storyline 360
Coming Soon
This scenario-based learning experience is designed to increase scores on the key performance indicator of "My coach values me on the team" from 3.5 to 4.2.
Authoring Software: Articulate Storyline 360
Development Time: 12 hours (end to end)
Course Highlights:
1. Variables to disable incorrect answers after first attempts
2. Story-based, immersive decision-making
3. Designed with universal learning principles and accessibility compliance